World
1905–1915
A story-led journey through an early-twentieth-century setting.
Independent projects
The games I make alongside my professional work in web development.
A story-driven 2D platformer.
Concept art · Early developmentA new project, at the beginning
Remnant Revenant is my next independent game: a narrative-led 2D platformer set around 1905–1915. The direction combines painted landscapes with deliberate swordplay, parrying, climbing and physical interaction.
Currently in early development. The starting point is the protagonist’s character concept. The story, environments and gameplay are still being developed. The artwork on this page explores the intended visual direction.
World
A story-led journey through an early-twentieth-century setting.
Combat direction
Precise timing and a focused arsenal of up to four weapons are planned.
Movement direction
Climbing and physics-based interaction will shape how the world is explored.
Visual direction
Layered scenery, expressive characters and atmospheric light.
Visual exploration
Concept artwork for the setting and planned mechanics.



The first piece of the game
This character is the starting point for Remnant Revenant. His design anchors the early visual direction: round glasses, rolled sleeves, suspenders and a silhouette suited to the period.
Further character art, animation and the world around him are still to come.
Character concept · Early developmentAlso in my projects
Independent game
A vocabulary game built with Flutter. Guide a worm through puzzles, collect letters and practise words in nine languages. The game works offline.